

*Large numbers of people in the same digital space The term "MMORPG" also has meaningful connotation like: That stated, it's not just about how many people are literally simultaneously interacting in a meaningful way MUDs are a thing, and somewhat distinct from MMORPGs. It's hard to believe the goalposts have moved so far this must even be a discussion. There's all three boxes for you box-checkers. Chess is played by a "massive" number of people ( 600 million), it is "multiplayer" (2 players), it is online. It's "massively multiplayer", not "massive + multiplayer".

Just curious what each person's definition is. Heading the wrong way is fine, but having NO WAY OUT when running down basically the wrong corridor by chance? In to a fight you simply cannot win? With an autosave that saves when you enter the dungeon and you have no save before that? Come on man, that's absurd.Could the people who say that some of the games on the list aren't mmos, defind what an mmo is? I just quit the game and haven't gone back. That's just poor design.įight is too tough, you can't retreat, you can't get out of the dungeon the way you went in, no secret door I can find, nothing. Not "you need companions to get part this part of the game". So why.do I even have the option to build a lone wolf character? If I want to lone wolf because I hate being in parties, I should have that option. I stopped playing after getting teleportation gloves in the first town, freeing the guy who wants you to help by using them, dropping down to the beach, going in to a cave, in to a dungeon with NO EXIT other than through the hound master guy ahead, with his guards.įight is 100%, absolutely, no contest, impossible. You can move 2 feet and do one attack or no attacks. They can move further than you then throw in two attacks. Enemies don't seem to fight via the game's own rules. I like it but it's too difficult for me to be honest.Ĭrocodile fight in the first town was tough enough.
