

The large number of water bodies and puddles don’t make such an artefact questionable, since everything in the water is generally less precise by nature. To avoid that, a neat trick was also used in Sacred Nights: Water. If the sky catches a light, the sky can see the sky. While this isn’t yet the same method, it’s less sophisticated than it is in the PC version. There are most technical improvement in the Xbox X and PlayStation 5 (raytrapping reflections, 120 mPPH). Playing in the Series S is recommended third place the Nintendo Switch has some little luck.

When you don’t add high-end gaming PCs to the list, Digital Foundry recommends the Xbox Series X-series in terms of technical performance and image quality followed by the Xbox 5. The reflections are well documented and are faster than those in the console. The plans for Xbox Series X|S, PlayStation 5 and Nintendo Switch were analysed and compared to PC.Īs usual, the PC has its edge, particularly in the area of ray resuscitation. Bright Memory: Infinite faces a graphic comparison and a technical analysis on Xbox series X|S, Xbox 5 and Ninitendo Switch.Ī new video from Digital Foundry looks at Bright Memory: Infinite.
